Gamestorming
Work + Play = Innovation. Give or take a variable.
A good chunk of my work in the design consultancy space revolves around identifying methods that help either get to the root of the problem, or help teams find workarounds for one. As someone who takes play seriously, it can often be a challenge to get others to do the same. A lot gets in the way from egos to, well, egos. Using games effectively puts everyone on the same level, and creates a much more effective environment from which to create, learn and explore.
Look at it this way, when was the last time you had a moment of brilliance, was it while you were focusing hard at a piece of paper with pencil in hand? Or was it while you were out, shooting pool and drinking a beer with friends? I’d bet money on the latter.
Details
- Client : Various
- Date : 06/02/2014